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Blaze Game Engine
     The idea behind this was to render 3D objects using a volume based method. There was going to be an octree of cubes, and where there were edges more detail would be generated. Like applying a giant 3D texture. Then a set number of rays would start from each light source and bounce around the scene a certain amount of times. On each bounce, it would send a second ray with new values toward the camera. However, I have yet to write the octree and the light sources. Right now it's a very basic 256x256 cube.
Macintosh
VolumeGL-m-v0.1.zip
Linux
Windows